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Modules -> Combat -> Aura

Automatically attack entities nearby

Settings

Reach HitDelay Mode - (Enum) MultiplierTickMultiplier Ticks TPS Sync - Sync attack speed with server tpsAutoBlock - Automatically block with your shieldKeepSprint - Prevents the game from cancelling your sprintWeaponCheck - Only attack while holding a weaponRotate Speed Timing - (Enum) Timing method used for attackingVanillaSequentialTargets - Configure the entity types to targetPlayers FriendProtect PrioritizeEnemies EnemiesOnly IgnoreCreative Hostiles Passives IgnoreTamed Neutrals Vehicles IgnoreNamed Projectiles ArmorStands Priority - (Enum) AngleDistanceHealthPauseWhileEating DisableOnDeath PauseBaritone

Commands

  • aura
  • aura reach <value>
  • aura hitdelay [true/false]
  • aura hitdelay.mode [value]
  • aura hitdelay.multiplier <value>
  • aura hitdelay.ticks <value>
  • aura hitdelay.tps_sync [true/false]
  • aura autoblock [true/false]
  • aura keepsprint [true/false]
  • aura weaponcheck [true/false]
  • aura rotate [true/false]
  • aura rotate.speed <value>
  • aura rotate.timing [value]
  • aura targets.players [true/false]
  • aura targets.hostiles [true/false]
  • aura targets.passives [true/false]
  • aura targets.neutrals [true/false]
  • aura targets.vehicles [true/false]
  • aura targets.ignorenamed [true/false]
  • aura targets.projectiles [true/false]
  • aura targets.armorstands [true/false]
  • aura targets.priority [value]
  • aura targets.players.friendprotect [true/false]
  • aura targets.players.prioritizeenemies [true/false]
  • aura targets.players.ignorecreative [true/false]
  • aura targets.players.prioritizeenemies.enemiesonly [true/false]
  • aura targets.passives.ignoretamed [true/false]
  • aura pausewhileeating [true/false]
  • aura disableondeath [true/false]
  • aura pausebaritone [true/false]
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