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Modules -> Render -> ESP

Highlight entities in the world

Settings

Entities Mode - (Enum) ShaderBoxCsgoImageColorMode - (Enum) StaticDistanceRange Targets - Configure the entity types to targetPlayers Self Hostiles Passives Neutrals Vehicles Items Projectiles Others EndCrystals ItemFrames Storages Mode - (Enum) ShaderBoxCsgoImageColorMode - (Enum) StaticDistanceRange Targets Chests EnderChests ShulkerBoxes Barrels Dispensers Furnaces Hoppers Others ItemNames CustomFont Scale Light - Shows what blocks mobs can spawn onLevel - Light level position needs to be atThroughWalls - Show light levels through wallsTunnels Strictness Vertical - Detect vertical tunnelsMinHeight Render - (Enum) LinesQuadsOpacity Lines LineWidth Color Shader Settings RainbowGradient Fill - Fill the inside of the objectFilling - (Enum) How the inside of the object should be filledFlatDotsLinesOpacity Outline - Outline the objectWidth Fade - Fade the outlineBox Settings Fill Opacity Outline Width CSGO Settings Thickness Outline Square Image Settings Scale

Commands

  • esp
  • esp entities [true/false]
  • esp entities.mode [value]
  • esp entities.colormode [value]
  • esp entities.range <value>
  • esp entities.targets.players [true/false]
  • esp entities.targets.hostiles [true/false]
  • esp entities.targets.passives [true/false]
  • esp entities.targets.neutrals [true/false]
  • esp entities.targets.vehicles [true/false]
  • esp entities.targets.items [true/false]
  • esp entities.targets.projectiles [true/false]
  • esp entities.targets.others [true/false]
  • esp entities.targets.endcrystals [true/false]
  • esp entities.targets.itemframes [true/false]
  • esp entities.targets.players.self [true/false]
  • esp storages [true/false]
  • esp storages.mode [value]
  • esp storages.colormode [value]
  • esp storages.range <value>
  • esp storages.targets.chests [true/false]
  • esp storages.targets.enderchests [true/false]
  • esp storages.targets.shulkerboxes [true/false]
  • esp storages.targets.barrels [true/false]
  • esp storages.targets.dispensers [true/false]
  • esp storages.targets.furnaces [true/false]
  • esp storages.targets.hoppers [true/false]
  • esp storages.targets.others [true/false]
  • esp itemnames [true/false]
  • esp itemnames.customfont [true/false]
  • esp itemnames.scale <value>
  • esp light [true/false]
  • esp light.level <value>
  • esp light.throughwalls [true/false]
  • esp tunnels [true/false]
  • esp tunnels.strictness <value>
  • esp tunnels.vertical [true/false]
  • esp tunnels.render [value]
  • esp tunnels.opacity <value>
  • esp tunnels.lines [true/false]
  • esp tunnels.linewidth <value>
  • esp tunnels.color <value>
  • esp tunnels.vertical.minheight <value>
  • esp shader_settings.rainbowgradient [true/false]
  • esp shader_settings.fill [true/false]
  • esp shader_settings.outline [true/false]
  • esp shader_settings.fill.filling [value]
  • esp shader_settings.fill.opacity <value>
  • esp shader_settings.outline.width <value>
  • esp shader_settings.outline.fade [true/false]
  • esp box_settings.fill [true/false]
  • esp box_settings.outline [true/false]
  • esp box_settings.fill.opacity <value>
  • esp box_settings.outline.width <value>
  • esp csgo_settings.thickness <value>
  • esp csgo_settings.outline [true/false]
  • esp csgo_settings.square [true/false]
  • esp image_settings.scale <value>
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