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Modules -> Render -> Hitmarkers

Hitmarkers from Call of Duty

Settings

Time Scale Targets - Configure the entity types to targetPlayers Self Hostiles Passives Neutrals Vehicles EndCrystals Items Projectiles Others

Commands

  • hitmarkers
  • hitmarkers time <value>
  • hitmarkers scale <value>
  • hitmarkers targets.players [true/false]
  • hitmarkers targets.hostiles [true/false]
  • hitmarkers targets.passives [true/false]
  • hitmarkers targets.neutrals [true/false]
  • hitmarkers targets.vehicles [true/false]
  • hitmarkers targets.endcrystals [true/false]
  • hitmarkers targets.items [true/false]
  • hitmarkers targets.projectiles [true/false]
  • hitmarkers targets.others [true/false]
  • hitmarkers targets.players.self [true/false]
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