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Modules -> Combat -> Ignite

Light players up on fire with a flint and steel or fire charge

Settings

Reach Delay Swap Rotate Speed Targets - Configure the entity types to targetHostiles Passives IgnoreTamed Neutrals Vehicles IgnoreNamed Players Self FriendProtect PrioritizeEnemies EnemiesOnly IgnoreCreative

Commands

  • ignite
  • ignite reach <value>
  • ignite delay <value>
  • ignite swap [true/false]
  • ignite rotate [true/false]
  • ignite rotate.speed <value>
  • ignite targets.hostiles [true/false]
  • ignite targets.passives [true/false]
  • ignite targets.neutrals [true/false]
  • ignite targets.vehicles [true/false]
  • ignite targets.ignorenamed [true/false]
  • ignite targets.players [true/false]
  • ignite targets.passives.ignoretamed [true/false]
  • ignite targets.players.self [true/false]
  • ignite targets.players.friendprotect [true/false]
  • ignite targets.players.prioritizeenemies [true/false]
  • ignite targets.players.ignorecreative [true/false]
  • ignite targets.players.prioritizeenemies.enemiesonly [true/false]
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