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Modules -> Render -> ViewModel

Modify your viewmodel

Settings

Shader - Use outline shader from ESP moduleColor - Color of the shaderRainbowGradient Fill - Fill the inside of the objectFilling - (Enum) How the inside of the object should be filledFlatDotsLinesOpacity Outline - Outline the objectWidth Fade - Fade the outlineFOV Hands Sway - Toggle vanilla motion swayShadow - Toggle vanilla shadowLeft Scale X Y Z Rotate X Y Z Offset WhileEating X Y Z Right Scale X Y Z Rotate X Y Z Offset WhileEating X Y Z

Commands

  • viewmodel
  • viewmodel shader [true/false]
  • viewmodel shader.color <value>
  • viewmodel shader.rainbowgradient [true/false]
  • viewmodel shader.fill [true/false]
  • viewmodel shader.outline [true/false]
  • viewmodel shader.fill.filling [value]
  • viewmodel shader.fill.opacity <value>
  • viewmodel shader.outline.width <value>
  • viewmodel shader.outline.fade [true/false]
  • viewmodel fov <value>
  • viewmodel hands [true/false]
  • viewmodel sway [true/false]
  • viewmodel shadow [true/false]
  • viewmodel left [true/false]
  • viewmodel left.scale [true/false]
  • viewmodel left.rotate [true/false]
  • viewmodel left.offset [true/false]
  • viewmodel left.scale.x <value>
  • viewmodel left.scale.y <value>
  • viewmodel left.scale.z <value>
  • viewmodel left.rotate.x <value>
  • viewmodel left.rotate.y <value>
  • viewmodel left.rotate.z <value>
  • viewmodel left.offset.whileeating [true/false]
  • viewmodel left.offset.x <value>
  • viewmodel left.offset.y <value>
  • viewmodel left.offset.z <value>
  • viewmodel right [true/false]
  • viewmodel right.scale [true/false]
  • viewmodel right.rotate [true/false]
  • viewmodel right.offset [true/false]
  • viewmodel right.scale.x <value>
  • viewmodel right.scale.y <value>
  • viewmodel right.scale.z <value>
  • viewmodel right.rotate.x <value>
  • viewmodel right.rotate.y <value>
  • viewmodel right.rotate.z <value>
  • viewmodel right.offset.whileeating [true/false]
  • viewmodel right.offset.x <value>
  • viewmodel right.offset.y <value>
  • viewmodel right.offset.z <value>
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